However, the net result is still less prone to artifacts than TAA when it isn't sure it's seeing an edge. Although I have done my best to avoid it happening, you will also see occasional anti-aliasing artifacts (flickers or shimmers in the scene) due to the aggressive nature of the passes. They will cut into your framerate visibly (I notice a typical drop of around 15-20% in performance, depending on game and situation). WARNING - these are not performance-oriented presets. The final results linked here are the product of literal months spent staring at worst-case scenario scenes and making microscopic adjustments to each pass (thank you No Man's Sky for all your weird curved surfaces and never-quite-aligned camera angles). Since there is no look-behind or look-ahead component to any of these passes, these presets do not cause ghosting.
Not satisfied with what FXAA or even basic SMAA could offer, I set about creating a preset of shader passes that can match, and sometimes even out-perform, the image quality level of TAA while operating solely on a frame-by-frame basis. Several months ago, I discovered that TAA's ghosting side effect gives me rather bad headaches.